Make a warcraft single player version for $39. Whereas you can buy skyrim, when released, for I think $60? And you get about the same amount of playable hours. Where I could take as little or as much time as I wanted to play itĪt a per month rate, that’s $410 +/- for an expansion from start to finish if subbed every month. So warcraft without the massively multiplayer aspect. A version of Warcraft that had no focus on rerunning dungeons and raids. Where I paid a set price and had the entire game available to play start to finish where I didnt feel pressured to subscribe every month. Something were professions were an actual benefit. Something without so much RNG, without zone scaling, without having to spend hours grinding an azerite system. thus less cost to maintain the gameīasically, my own lil azeroth. Less servers required as games would be hosted locally on the players’ computers. Less requiring to “balance” classes - you wouldnt have to change up classes as drastically each expansion. Something like Skyrim but for the Warcraft franchise
I think there would be a large player base that would like a single player version.
Im not saying make WoW this way, but have a separate version in addition to. Been trying to write this up but keeps fully eluding me.