In the end, the player's skills and play style determine which difficulty setting allows for optimal leveling.
The additional experience from fights on Very Hard compared to Very Easy is somewhat compensated by the enemies being much tougher. For example, a deathclaw is worth 25 XP on Very Easy, 50 XP on Normal and 75 XP on Very Hard. Playing on Very Hard instead of Normal makes a kill worth 50% more experience, while playing on Very Easy makes it worth 50% less. The only major difference is that leveling requires more XP than in Fallout.Ĭhanging the difficulty level will also change the experience gained from killing enemies. For example, it takes 1,000 XP to reach level 2, 3,000 for level 3, 6,000 for level 4, and so on.įallout 2's XP system is similar to Fallout's.
XP in Fallout is a conventional type similar to Dungeons and Dragons where levels are separated by a large amount of experience.